Ok, here's what I have.
I've got a spline{} declared. When the (say I'm only using the x variable)
value of this spline is over one I want to: create a projectile, save the
current clock value, and use that saved value to achieve rotation and
translation based on two other splines. Then I want to move the projectile
along a straight path at a constant rate.
I have no idea how to do this.
Does this explain what I need well enough?
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