> I tried mapping an image to a sphere and then using
> filter all .9 to make it transparent. It didn't make it transparent.
> If I go highter than .9, it crashes POV consistently.
> How can I get the effect I want?
> (this ties into my other question about projecting light through layered
> textures onto
> a screen)
So transmit isn't helping, and it's still crashing. I guess I'll wait
until the next version?
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