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The 12.11.97 on comp.graphics.rendering.raytracing,Bird Cameron did answer
that to a question on "Circular camera path"
<01bd0610$25f68c00$5b033bcb@2>...
> If you assume that the position that you want to orbit is <x,y,z> and the
> radius at which you wish to orbit is r and you use the z-axis as up, The
> following camera statement will do the trick.
>
> camera{ position <x+(cos(clock*pi*2)*r),y+(sin(clock*pi*2)*r),0>
> right <1,0,0>
> up <0,0,1>
> look_at <x,y,z>
> }
>
> Hope that helps.
>
> Gordon
> <gbe### [at] birdcameron com au>
>
Hoping that too,
David Etter Perere
per### [at] bof infomaniak ch
Remove the "bof." to answer
<369CD9A3.59518EBF@void.nacstock.ac.uk>...
> Hi Folks
> ...
> Can you use trig functions in Povray? I'm sure there's a
> better way to do it.
>
> Mike Varley
> mik### [at] nacstock ac uk
>
>
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