|
|
When rendering the following scene, POV-Ray 3.1 shows some unrendered black
circles at the opposite direction of the spotlicht beams in the media.
Is this something known, and is there a workaround for this?
This scene is an altered version of the media2.pov example file:
// Persistence Of Vision raytracer version 3.1 sample file.
//
// Participating media with spotlights.
//
//
// The camera.
//
camera {
location <0.5, 5, -10>
right 4/3*x
up y
direction z
angle 65
look_at <0, 5, 0>
}
//
// Add media.
//
media {
intervals 10
scattering {1, rgb 0.02}
samples 1, 10
confidence 0.9999
variance 1/1000
ratio 0.9
}
//
// Spotlights pointing at shaft.
//
#declare Spot = light_source {
<0, 0, 0> color rgb<1, 1, 1> * 3
spotlight
point_at <0, -1, 0>
radius 2
falloff 4
media_attenuation on
}
#declare Spots = union {
object { Spot }
object { Spot rotate <0, 0, 10> rotate <0, 0, 0> }
// object { Spot rotate <0, 0, 10> rotate <0, 30, 0> }
object { Spot rotate <0, 0, 10> rotate <0, 60, 0> }
// object { Spot rotate <0, 0, 10> rotate <0, 90, 0> }
object { Spot rotate <0, 0, 10> rotate <0, 120, 0> }
// object { Spot rotate <0, 0, 10> rotate <0, 150, 0> }
object { Spot rotate <0, 0, 10> rotate <0, 180, 0> }
// object { Spot rotate <0, 0, 10> rotate <0, 210, 0> }
object { Spot rotate <0, 0, 10> rotate <0, 240, 0> }
// object { Spot rotate <0, 0, 10> rotate <0, 270, 0> }
object { Spot rotate <0, 0, 10> rotate <0, 300, 0> }
// object { Spot rotate <0, 0, 10> rotate <0, 330, 0> }
}
object {
Spots
rotate <90, 0, 0>
translate <0, 5, 0>
}
Post a reply to this message
|
|