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Tommy Grav <tom### [at] astrouiono> wrote in article
<3611DF5C.190E15CE@astro.uio.no>...
> I modelling a spaceship with povray and want to add an imagemap
> to the tail.
>
> When rendering the imagemaps shows up on both sides of the tail, on one
side it
> is the mirrorimage. I understand that this is because the imagemap is
considered
>
> to be long rods in the z-direction with different colors. But is it any
way to
> avoid
> it showing through the tail, in other words just show up on one side?
>
Use a texture map, like this (untested so I may have screwed up somewhere)
:
#declare T_Tail_With_Image=
texture {C1b}
texture {
pigment {
image_map {
gif "altairsign.gif"
map_type 0
once
filter 0,1
}
scale <3,2,1> translate <-3,-1,0.05>
}
}
object {
tailwing
texture {
gradient z
texture_map {
[0.5 texture { C1b } ]
[0.5 texture { T_Tail_With_Image } ]
}
}
translate <-7,4,-0.02>
}
Or something like that.
HTH,
--
Scott Hill
Sco### [at] DDLinkscouk
Software Engineer (and all round nice guy)
Author of Pandora's Box
Company homepage : http://www.ddlinks.demon.co.uk
"The best trick the devil ever pulled was convincing people he didn't
exist..."
- Verbal Kint.
"the Internet is here so we can waste time talking about nothing in
particular when we should be working" - Marcus Hill.
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