You could also try repeating the same object and translating it down a bit
then giving it the texture you want on the reverse side. Does that make
sense?
Mick
> Tommy Grav wrote:
>
> > I modelling a spaceship with povray and want to add an imagemap
> > to the tail. I use
> > <snip>
> >
> > When rendering the imagemaps shows up on both sides of the tail, on one
side it
> > is the mirrorimage. I understand that this is because the imagemap is
considered
> > to be long rods in the z-direction with different colors. But is it any
way to
> > avoid it showing through the tail, in other words just show up on one
side?
> > --
> > Tommy Grav
>
>
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