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Nieminen Mika <war### [at] assari cc tut fi> wrote in article
<35f65710.0@news.povray.org>...
> Johannes Hubert <jhu### [at] algonet se> wrote:
> : Create your neonsign object.
> : Give it an ambient value of 1, so that it glows by itself. Also set the
> : "no_shadow" property.
> [snip]
> : Note: This workaround will not light up objects close to the sign in a
> : realistic manner
>
> This can be achieved with (surprise!) radiosity :)
> A very bright object (like one with ambient set to 1) emits lots of its
> color to its surroundings, so with proper radiosity settings it will look
> like it's actually emitting light.
> This effect can be seen in the images at
> http://iki.fi/warp/pics/Radiosity_test/
>
Is there a description of these images and the objects in the scene
available any where ? Like which use this high ambient technique (I think I
can work it out from the 'without radiosity' pictures, but it would be nice
to know for sure) and what radiosity settings were used ? etc, etc.
--
Scott Hill
Sco### [at] DDLinks co uk
Software Engineer (and all round nice guy)
Company homepage : http://www.ddlinks.demon.co.uk
"The best trick the devil ever pulled was convincing people he didn't
exist..."
- Verbal Kint.
"the Internet is here so we can waste time talking about nothing in
particular when we should be working" - Marcus Hill.
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