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Thanks to everyone for their help
After much messing about this is as close as I can get
Is it possible to get more accuracy, am I doing this wrong
Thanks
Mick Hazelgrove
heres the code:-
// ----------------------------------------
camera{
location <0.0, 0.5, -60.0>
look_at <0.0, 0.0, 0.0>
}
background {Blue}
light_source{<-30, 30, -30> color rgb<1,1,1>}
//------------------------------------------
#declare Jet = union{
#declare Count = -40
#declare Size = 0.3
#declare Angle = 0
#while( Count < 40 )
#declare RS1 = seed(Count)
#declare Angle = degrees(pow(Count,2)/75)/(Count/3) //This works ish
blob{
threshold 0.6
sphere{0,Size,1 scale <3,1,1>
rotate z* Angle
translate<Count/3,pow(Count,2)/75,0>}
pigment{color rgbf<0.5,1,0.75,0.95>}
finish{specular 1}
normal{bumps scale 0.1}
}
//degrees(atan2(pow(Count,2)/75,Count/3)) //this works ish
#declare Count = Count + 1
#end
}
//-------------------------------------------------------------
object{Jet
scale 2
translate <0,-15,0>
}
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