I've just downloaded pov 3.1 and got possibly a little too excited about
the new media feature. I thought that it would be possible (using a scaled
sphere and interior) to produce wispy bozo clouds in 3d. The problem is
that when I enter a transparency value in the density color_map the
renderer completely ignores it and uses only the red green and blue values.
Am I doing something wrong or is there a way around this problem?
Andrew Clinton
The POV Place - http://www3.sympatico.ca/dclinton/pov/povplace.htm
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