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I look at textures as the *real* palette for the artist at hand. I think it
was my second year of Pov-ing before I even began to obtain a small glimmer
of understanding. I still have to play, tweak, and sweat textures out.
Often, I just head for the old fishing hole, where (after getting skunked
by the Bass) I sometimes have a little insight.
Have you ever seen something, it might just be a stone wall, when you find
yourself up against it thinking "how would I do that?" (artist lupe in
hand) :)
Man, I've got it bad!
If, you don't mind hearing from a novice, I'll think on this and see if I
can put something together. Understand, I can't possibly cover everything.
For one thing I don't pretend to understand nearly enough, but perhaps I
can get across something that might help. Practical examples of how I go
about certain aspects may help, but I think you could hear from a hundred
artists, and get one-hundred different approaches.
Texture Magic is a great place to start. I find myself rendering an entire
scene, only to find a texture that I tweaked for days simply does not work.
Then, too, there are times when a mistake adds a magical element that
really sets the scene apart.
Paul Hinds
gri### [at] swbellnet
alex simma <asi### [at] geocitiescom> wrote in article
<34AD48D7.203D6D7A@geocities.com>...
> I know what you mean. It took me a while to get beyond the pigment
stage
> of textures, and I still have problems with the more advanced aspects of
> texturing. A tutorial would be very nice, but unfortionatelly, I don't
> believe that the in-deapth information about textures could be expressed
in
> plain English. It takes time to get the hang off, and I don't think that
> any document can replace experience. However, if someone could explain
> texturing in an easy to understand way, I would love it. What I am
looking
> for is not *how* to do something, but when and where to do it: ie. in
what
> cases should I use this method, and in what cases should I use that
method.
>
> Alex
>
>
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