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Hi all,
I was wondering whether someone can explain why this scene renders
differently according to whether the version switch is there or not.
I mean what specifically makes it render so differently?
Regards,
Lutz
// Different texture, according to whether this is on or not
#version 3.1
#declare PreviewTexture =
material
{
texture
{
pigment
{
color rgb <0.66, 0.66, 0.66>
}
normal
{
bumps , -0.5
scale <1.0, 0.001, 0.001>
}
finish
{
ambient 0.3
diffuse 0.7
brilliance 5.0
specular 0.8
roughness 0.1
reflection 0.15
}
}
}
camera { // Camera PreviewCam
location <0.00, -7.50, 3>
direction <0.0, 0.0, 3.00>
sky <0.0, 0.0, 1.0> // Use right handed-system!
up <0.0, 0.0, 1.0> // Where Z is up
right <1.0, 0.0, 0.0>
look_at <0.000, -0.100, 0.000>
}
// ******* L I G H T S *******
light_source { // Light1
<5.820, -8.500, 6.316>
color rgb <1.000, 1.000, 1.000>
}
light_source { // Light1
<5.820, -1.500, 3>
color rgb <0.400, 0.400, 0.400>
}
object {
sphere {<0,0,0>,1}
material {
PreviewTexture
}
hollow
}
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