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yesbird wrote:
> This is the point for discussion: should converter change
> object's coordinates or just repack then into other format ?
> I guess, this is the editor's function.
I would say it depends on what the user wants.
Blindly converting from one format to another, the computer doesn't "know".
> Maybe, it will be better just position the camera to look at object
> and set acceptable zoom ?
I mean, that's fine for default behaviour, however I'd provide the option to
center in either of the two ways I suggested.
> In attachment: 'hand', loaded into C4D.
So here we have a "part" of what if likely a bigger object / assembly.
It would make sense that it is positioned in relation to the other parts, and so
changing that deletes that very carefully specified position.
Having a coffee mug 100 units in the air and WAY off center doesn't make a lot
of sense. We'd want to fix that obvious problem so that it doesn;t have to be
accounted for every time we instantiate the mesh, so it would get centered, with
y=0.
For other meshes, where having the center of the object at the origin would make
more sense from a rendering / modeling standpoint, then that would also be a
valid option.
But only the human user can look at that and know for sure.
- BW
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