POV-Ray : Newsgroups : povray.newusers : arbitrary camera path in animation : Re: arbitrary camera path in animation Server Time
27 Jan 2026 08:18:28 EST (-0500)
  Re: arbitrary camera path in animation  
From: Anton Sherwood
Date: 25 Jan 2026 23:18:47
Message: <6976eb27$1@news.povray.org>
>> On 2026-01-25 12:04, Anton Sherwood wrote:
 >>> The mesh for the attached image was generated by a program.  I would
 >>> like to make a simple animation with the camera following the path.
 >>>
 >>> Can I define an array of points and have the camera
 >>> shoot from each of them?

(I don't remember ever using an array before in povray)


On 2026-01-25 13:35, Leroy wrote:
 > It all depends on the program that wrote the mesh and what values
 > you have access to. [...]

Ah, well, I wrote the program, so I have whatever access I want.
(It's a special-purpose program, not a general modeller.)


 > I noticed that the mesh intersects itself a lot and the camera
 > could run into it if care is not taken.

I'll take points in the middle of the 'beams' (which are generated 
first) and double them to get the camera positions.


 > I wrote this up and hit preview and it kicked me out.
 > So I came back and this:

 > Anton Sherwood <bro### [at] poboxcom> wrote:
 >> .. oh i think i found it in the docs.

 > I'm posting this any way!  Sorry, I hate to waste typing!

May it be of use to someone!


-- 
*\\* Anton Sherwood *\\* bendwavy.org


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