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On Wed, 17 Nov 1999 01:01:37 -0500, "Mark Wagner"
<mar### [at] gte net> wrote:
>>Not quite. Shadowless in a light source turns off not only shadow ray
>>calculations for this particular light but also any specular
>>highlighting. It was initially intended for use as a fill light, and
>>there are references in the source code inticating this.
>
>
>True, but you will never need to use both the 'shadowless' keyword and the
>'no_shadow' keyword on the same object, so there is no need for two keywords
>for the general effect of eliminating shadows.
>
>Mark
The best solution would be to have keywords controlling highlights and
shadows on a per-object and per-light basis. I don't know, does the
light groups patch offer control over highlighting?
Peter Popov
ICQ: 15002700
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