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On Fri, 11 Feb 2000 00:08:54 +0200, Peter Popov <pet### [at] usanet>
wrote:
>Make a height field in Leveller and save it. Erode it and save it
>under a different name. Now, in your scene, overlap them (move the
>non-eroded one a little down, say 0.0001*y). Give the eroded HF a
>ground or rock texture and the smooth one a water texture. This should
>do the trick.
Oh man, gotta love off-line reading! Simon has already answered in the
exact same way. D'oh.
Peter Popov
pet### [at] usanet
ICQ: 15002700
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