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On 19 Nov 2002 05:26:23 -0500, Warp <war### [at] tagpovrayorg> wrote:
>Jeff Kish <ELN/kishj@earthlink.net> wrote:
>> I am a beginner. I have gone through some tutorials for moray and
>> pov-ray. I have some pictures of my son I would like to map to a 3d
>> shape (shaped like his head of course).. what is the best way to do
>> this? I tried messing around with the pigment/image_map stuff, but
>> that looks like I am going the wrong way there.
>
> If you are using a mesh to model your object, then uv-mapping gives you
>the best freedom for assigning a pigment to it (you can tell for each vertex
>point which point of the pigment is assigned to it).
> The problem with this is that it's next to impossible to write it by hand.
>You'll need a modeller which supports uv-mapping in order to do this.
>(I think there's a program called "uv-mapper" which has been praised).
>
> If your object consists of other primitives, then the issue is a lot
>more complicated. If you want to apply an image map to this object, there's
>basically no other way than using the few default mapping types (eg.
>spherical).
Thanks for your reply.
By mesh, you mean a mesh object where you define all of the points it
consists of? is this a standard way to model organics like heads,
torsos, etc?
I just want to make sure I got in the right direction.
Thanks
Jeff
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