Wasn't it Paul Bourke who wrote:
>How does one do a cross dissolve between two image based textures
>based upon the clock variable say.
Use an average texture_map, with the weights of each texture derived
from the clock variable, something like this
texture {
average texture_map {
[1-clock texture00]
[clock texture01]
}
}
--
Mike Williams
Gentleman of Leisure
Post a reply to this message
|