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Alain Martel <kua### [at] videotron ca> wrote:
>
> Your diffuse seems to high for a metal. Normally, I use something less
> than 0.1.
> Fresnel reflection for a metal ? Fresnel is for objects that have an IOR
> and are not metals. Useful when you want to simulate a varnish coat on a
> metallic object using a layered texture. In that case, don't forget to add
> interior{ior 1.6}// or something similar.
> One base texture with the metallic texture, then, another transparent
> texture with the fresnel reflection, followed by an interior block
> giving the IOR of the varnish.
>
> My suggestion :
> #declare F_metal =
> finish {
> brilliance 5
> ambient 0
> diffuse .05 // Lower diffuse
> metallic
> specular .4
> roughness 1/20
> reflection {.5 metallic}
> }
>
> #declare Varnish =
> material{
> texture{
> pigment{rgbt 1}
> finish{
> reflection{1 fresnel}
> phong 1
> phong_size 40
> fresnel
> }
> }
> }
> interior{ior 1.55 dispersion 1.02}
> }
>
> Then, maybe it's the environment that is to bright... The appearance of
> metals depend a lot on the environment.
I am now wondering how many metal textures I have created that didn't follow
this advice ;-)
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