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"jr" <cre### [at] gmailcom> wrote:
> "jr" <cre### [at] gmailcom> wrote:
> > ...
> > this has set me on yet-another-unexpected-detour :-)
>
> first WIP, with the 'z' components of the triangle corners "jiggled", a little.
>
>
> regards, jr.
That's pretty cool.
I like the "blurred" effect that it gives. I wonder if there's any way to fill
in some the graininess in the first pass, or maybe a custom convolution kernel
could be used for a second pass to "correct" the rgb 0 pixels that --- I guess
missed hitting anything in the scene.
What if you jiggle not every pixel randomly, but every row as a whole?
I can imagine that one could apply sine waves and other curves to the mesh and
get a sort of fun-house mirror effect ... maybe.
As I understand it, you can layer / sum mesh cameras? Some interesting
experiments to be done there, I'm sure.
- BE
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