POV-Ray : Newsgroups : povray.binaries.images : wood_mannequin.png : Re: wood_mannequin.png Server Time
19 Apr 2024 17:08:46 EDT (-0400)
  Re: wood_mannequin.png  
From: Mr
Date: 30 Apr 2023 09:10:00
Message: <web.644e688ad981b0ade3248e456830a892@news.povray.org>
"Mike Miller" <mil### [at] gmailcom> wrote:
> "Mr" <m******r******at_hotmail_dot_fr> wrote:
> > "Mike Miller" <mil### [at] gmailcom> wrote:
> > > "Mike Miller" <mil### [at] gmailcom> wrote:
> > > > "Colin Fleming" <Colin Fleming> wrote:
> > > > > "Mike Miller" <mil### [at] gmailcom> wrote:
> > > > >
> > > > > > Thanks Colin. I've pulled in the files. Cool that most the mannequin forms
are
> > > > > > modeled with a sphere/cylinder blob pairing.
> > > > > > Mike.
> > > > >
> > > > > Hi Mike,
> > > > >
> > > > > I like Fabiens mannequin include file because it was simple, using spheres
and
> > > > > blobs made it easier for me to understand!
> > > > >
> > > > > I made a slight modification to Fabiens mannequin include file, added the
option
> > > > > for either male or female then added an 'if' statement in the declared
'buste'
> > > > > object, pretty simple.  Changing the pose of the mannequin is trial an
error,
> > > > > but as you've shown in your mannequin include file, declaring the variables
> > > > > first makes it a lot easier.
> > > > >
> > > > > Colin.
> > > >
> > > > Thanks Colin. I agree, blobs are probably a better way to model these forms. I
> > > > modeled over an underlay in blender and exported the lathe cubic splines as
POV
> > > > syntax - it gives me good accuracy. Wish Blender had cylinder blobs. :)
> > > > Mike.
> > >
> > > ....mistake >> blender has a capsule blob but doesn't translate through the .x3D
> > > format correctly. Have not been able to use.
> > > Mike.
> >
> > The POV addon features all blob shapes under isosurfaces, because they are.
> > indeed capsule is the cylinder and should export to pov as such.
>
>
>
> Thanks. I've not been able to use the POV addon. I've un-installed and
> re-installed the plug-in but I keep getting python errors. I wrote my own
> exporter for most of the primitive types but would love to get this working.
> What version of Blender are you using?
> Mike

the capture is from a 3.2 version


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