POV-Ray : Newsgroups : povray.general : Povray 3.8.0 beta 2 windows console : Re: Povray 3.8.0 beta 2 windows console Server Time
24 Apr 2024 02:16:11 EDT (-0400)
  Re: Povray 3.8.0 beta 2 windows console  
From: gfernval
Date: 26 Apr 2023 17:40:00
Message: <web.6449996cced4715b929d68e47a39fa13@news.povray.org>
"gfernval" <nomail@nomail> wrote:
> "Kenneth" <kdw### [at] gmailcom> wrote:
> > I truly wish I could help, but I am not a source-code programmer and have never
> > compiled a Windows app of any kind. But if you can get this to work correctly--
> > with the possible help of other users here who are more technically astute than
> > me-- it opens up the (later) possibility of fixing some of the code flaws that
> > currently exist in the 'official' v3.8.0 beta 1 and 2 compiled binaries.
> >
> > The current 'official' Windows binaries by 'clipka' (Christoph Lipka) are the
> > latest ones we have, but they are several years old, with some code that was
> > 'backtracked' to earlier versions for one reason or another...which reverted
> > some of the features to earlier flawed operation.
> >
> > It would be great to have another Windows binary developer who could incorporate
> > some of the suggestions/fixes that have been mentioned in the newsgroups over
> > the past year, by myself and others (especially William Pokorny with his 'povr'
> > branch). Then 3.8 for Windows could finally be brought 'up to speed'!
> >
> > Good luck with your efforts!
>
> Also have been able to compile Povray v3.8.0 beta 2 for Windows XP, I have
> tested it (Windows XP Service Pack 3) and works well

Solved, use option +WT4 (using a CPU with 2 cores) at the end of pvconsole64.exe
It seems pvengine64.exe uses all the cores by default, but pvconsole64.exe needs
+WTn parameter to use all the cores


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