POV-Ray : Newsgroups : povray.general : Mesh rendering artifacts : Re: Mesh rendering artifacts Server Time
25 Apr 2024 06:47:45 EDT (-0400)
  Re: Mesh rendering artifacts  
From: yesbird
Date: 30 Jan 2023 14:35:00
Message: <web.63d81b22249f0076df04b5ff10800fb2@news.povray.org>
> One of the easiest things to do when looking for "wrong" surface normals is to
> use an interior_texture {} which will color the opposite face of the triangles a
> different color.   Then you don't have to even look at the code - just look at
> the triangles in the render.

Thanks for this tip, I will check surface with it !


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