POV-Ray : Newsgroups : povray.general : Mesh rendering artifacts : Re: Mesh rendering artifacts Server Time
25 Apr 2024 17:32:32 EDT (-0400)
  Re: Mesh rendering artifacts  
From: Bald Eagle
Date: 30 Jan 2023 14:05:00
Message: <web.63d8142d249f00761f9dae3025979125@news.povray.org>
"yesbird" <nomail@nomail> wrote:

> I will play with vertex order as Tor suggested, but please take into account
> that effect is mostly visible on high elevation (along the vertical axis).

One of the easiest things to do when looking for "wrong" surface normals is to
use an interior_texture {} which will color the opposite face of the triangles a
different color.   Then you don't have to even look at the code - just look at
the triangles in the render.


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