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> Ah, this makes sense. I will try that. The strange behavior I'm seeing is
> consistent with your explanation.
I got it. The snippet below works as expected. The 'emission' is because I'm
using radiosity and want the shadow cast onto the floor to be a tad less dark,
'diffuse' limits how bright the floor is. Thanks for the help.
========================================================
plane {
y, -4
pigment {
image_map {
jpeg "wood.jpg"
map_type 0
}
rotate 90 * x
}
finish {
specular 0.0
diffuse 0.45
emission 0.06
}
scale <53, 1, 53>
rotate <0, 65, 0>
}
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