POV-Ray : Newsgroups : povray.binaries.images : Sea water : Re: Sea water Server Time
25 Apr 2024 11:16:29 EDT (-0400)
  Re: Sea water  
From: Mr
Date: 28 Sep 2022 11:45:00
Message: <web.63346b4a9763bd2434c7846e6830a892@news.povray.org>
"Chris R" <car### [at] comcastnet> wrote:
> I started playing around with making realistic looking sea water and went down a
> number of rabbit holes creating the island, dock, boat, curtain wall, etc... :-)
>
> This isn't a terribly high-quality rendering.  I have run it at very high levels
> of anti-aliasing quality and radiosity quality where it takes about 4 days to
> render, but the water is starting to look pretty good, so I thought I'd share
> it.
>
> At some point I'll expand the scene so there's a reason the ship is there, and
> there's a reason the walled fortress is there, but I am inviting comments on the
> water rendering mostly.
>
> This is a combination of ideas and code borrowed from Christopher Hormann's
> realistic water tutorial, and a number of newsgroup discussions about using
> media to color the water.
>
> It's exciting that other people are posting their work here more frequently.
> I'm happy the community is alive and well and still coming up with interesting
> ideas.
>
> -- Chris R.

Hi! The only issue I see so far is that the scale of the waves is too big to not
look off, relatively to the rest of the scene. If you do want such big waves
exactly where they are, then another layer of smaller scaled ones might fix it?
(these may be oriented differently in nature). I love the different texture from
bottom to top of castle walls.


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