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"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> "6digit" <eob### [at] gmailcom> wrote:
> > please i would like help with an issue I have.
> > ....
>
> "below I have posted ... the current code i have"
>
> well, most code, probably, I need a '#version' and things, too, to make POV-Ray
> happy ;-). have included an alternative to m@b's suggestion, fwiw.
>
>
> regards, jr.
>
>
> -----<snip>-----
> #version 3.8;
>
> global_settings {assumed_gamma 1}
>
> // dims, divided by 1000.
> #declare w_ = 2.752;
> #declare h_ = 4.896;
>
> // map.
> #declare p_ = pigment {
> image_map {png "6dig.png" once map_type 0 interpolate 2}
> };
>
> // lights, camera, action.
>
> light_source {<-1,1,-1>*1000 color srgb 1 parallel}
>
> camera {
> location <w_/2,h_/2,-15>
> right x * (w_/h_)
> up y
> look_at <w_/2,h_/2,0>
> }
>
> box {
> 0, <w_,h_,.1>
> texture {
> pigment {p_}
> scale <w_,h_,1>
> }
> }
> -----<snip>-----
good evening so i created a series of cylinders using the following code
sphere_sweep {
linear_spline
5,
<image_width,image_height, 5>, 0.5
<image_width, image_height, 6>, 0.5
<image_width, image_height, 7>, 0.5
<image_width, image_height, 8>,0.5
<image_width, image_height, 9>,0.5
tolerance 0.1
scale 0.9
//rotate<0.0169,0.5644,3.0455>
}
i want to overlay this image over the image imported to pov ray. i have 2 issues
tho the first been
1. it seems the cylinders are behind the image ? how do i bring them foward in a
way they can seen as an intergral part of the scene. secondly how do i put them
in the x and y plane
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