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> But yes. That's it. I just used brute force (using Nim).
> By limiting the radius (max 1.5 cell ~2.6) and strength one can probably
> limit the amount of cells/blobs to sum to 48(?)
>
Poking around, this actually already exists: the potential pigment
for example:
box {
<-0.5, -0.5, 0>, <0.5, 0.5, 0>
texture {
pigment {
potential {
blob {
threshold 0.6
sphere { <.75, 0, 0>, 1, 1 }
sphere { <-.375, .64952, 0>, 1, 1 }
sphere { <-.375, -.64952, 0>, 1, 1 }
scale 0.25
}
}
color_map {
[0.0 color rgb 0.0 ]
[1.0 color rgb 1.0 ]
}
}
finish {
ambient 1.0
diffuse 0.0
}
}
}
I rendered this with an orthographic camera and attached the output.
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Attachments:
Download 'test_blob_pattern.png' (13 KB)
Preview of image 'test_blob_pattern.png'
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