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"Bald Eagle" <cre### [at] netscapenet> wrote:
> Now the thing is, the objects have to be converted into isosurfaces for all of
> this to work:
>
> #declare _Box = function (X, Y, Z) { max((X*X-1),(Y*Y-1),(Z*Z-1)) }
> #declare _Sphere = function { x*x + y*y + z*z - 1 }
>
> And so you'd need to do a Bill P ObjectAsIso type conversion. Because you can't
> have the infinite gradient between object and no-object.
>
> So it would work, but it might be rather slow...
Ah-ha! Thanks for the follow-up! I've been trying to figure out how to make it
work since your last post - and not getting anywhere.
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