POV-Ray : Newsgroups : povray.text.scene-files : 3D Text with Sphere_sweeps : Re: 3D Text with Sphere_sweeps Server Time
19 Apr 2024 23:20:34 EDT (-0400)
  Re: 3D Text with Sphere_sweeps  
From: jr
Date: 20 Jun 2022 12:15:00
Message: <web.62b09ce118b1901cd6bf93276cde94f1@news.povray.org>
hi,

"Dave Blandston" <IsN### [at] protonmailch> wrote:
> Some notes:
> ...
> It's fairly easy but a little tedious to make characters with this macro. What
> worked for me was to make a bitmap image of the characters with a paint program
> then mark locations along a path following the center of the character strokes.

thinking that some code to "scan" a black+white/any high contrast image, as
image_map texture on a box or a plane, would automate that step (leaving only
the "tedium" of providing the char/word bitmaps :-))

> The <x, y> coordinates of the marks can then be typed into Coordinate [] array
> entries and if necessary the diameter multipliers can be adjusted. With a little
> practice one can achieve acceptable results. Don't forget that the first and
> last locations aren't actually plotted since the macro uses the b_spline
> sphere_sweep method.

am still quite amazed at how few points are needed.


regards, jr.


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