"Kenneth" <kdw### [at] gmailcom> wrote:
> Take a look at the 'Spline_Trans' macro in POV-ray's transforms.inc file, and
> the example camera scene called 'splinefollow.pov' in
> scenes/animations/splinefollow.
>
Sorry, I assumed that you wanted your camera to *follow* the spline shape,
during an animation. (I also forgot to mention that you would need to #include
"transforms.inc" in your scene.)
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