POV-Ray : Newsgroups : povray.binaries.images : 'solid media' human model : Re: 'solid media' human model Server Time
19 Apr 2024 15:51:05 EDT (-0400)
  Re: 'solid media' human model  
From: Kenneth
Date: 16 Apr 2022 14:25:00
Message: <web.625b099ed1523eea4cef624e6e066e29@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> The object pigment is a discontinuous function with an infinite
> gradient, which might factor into some of what you're seeing.
>
> Usually you have to insert a user-made smooth gradient to join up the 2 regions
> of the function (inside:outside).  And then the isosurface method that you are
> using works just fine.
>
> I've played with this a few times, and Bill Pokorny has ... objectasiso
>

From 2009! Yeah, I had a sneaking feeling that I was 'rediscovering the use of
fire', ha, and that someone had already done this kind of thing. I guess I
should have done a newsgroup search-- but I was too excited about my 'brand-new
use for POV-ray'  :-P

Infinite gradients, "inserting a user-made gradient", egads!

Actually, I was beginning to think about this in a hazy sort of way, that the
object pattern itself (as turned into a function) was the root of the problem,
because of it's strict 'inside/outside' nature. As-is, it doesn't behave like a
normal function, from what I can tell.

I just downloaded Bill P's files; will definitely give them a read. BTW, I think
this is the first time that I have ever downloaded and un-packed a Unix tar.gz
'thing'. I learn something new every day.

Thanks a bunch!


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