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hi,
William F Pokorny <ano### [at] anonymousorg> wrote:
> On 3/17/22 02:04, jr wrote:
> >> Is the fail easily repeatable?
> > not sure, ...
> No problem. The flaky issues / bugs are always the hard ones to run down.
took copy of code posted + tried again, several times, every time the run (now)
crashes at frame 2800; have tried to remember which if any changes I made, but
can only think of quality + dimensions in ini file. attached excerpt from
'povr' build-log, libraries in use, and the animation state at the time.
> Did you continue the animation successfully starting from frame 3048?
> Or, is it an animation where each frame depends on information from
> previous frames(s) such that starting at frame 3048 not possible?
no, did not. simply switched to POV-Ray proper, wanted "it" (the anim) out of
my hair :-).
> I might try running valgrind looking for memory leaks with your
> particular animation as a shot in the dark. But, that's not something
> I'll get to for a while.
running with 480x360 and aa threshold .3 should do.
> Wondering too if the regular animation mechanisms can develop the memory
> bubbles seen with RTR. My guess is the frame rates with regular
> animation always too slow for it to happen - and as a light user of
> regular animation I've never noticed a (povms) memory bubble effect but,
> never gone looking for it, so who knows.
sorry, no ideas at all. (it's as if the 'tmp_' dictionary is not updated in
time for next access)
regards, jr.
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Attachments:
Download 'frame_2800.txt' (4 KB)
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