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Timothy Groves <tim### [at] gmailcom> wrote:
> So I've been working with stones.inc, and using T_Stone29. But for a
> portion of the object being modeled, I want to use the same texture,
> only darker. Rather than hand-editing the entire texture, is there a
> quick and dirty way to say, "this texture, only darker?"
There is not. If you take a look at a very complex texture, there may be a lot
of different parts to it with many different pigments. So it's impossible for
POV-Ray to "know" - or the developers to divine - which specific part you'd want
to tweak, or which parts should be tweaked.
What I and others normally do is copy-paste the desired texture definition into
your scene, or a separate include file, and then maybe invoke it as a macro.
You pass an argument or two to the the macro, and use that as a multiplier for
your pigment(s) in the texture definition.
That way you can just do something like:
object {myObject texture myTextureMacro (Shade1, Shade2)}
and then you can have multiple shades of the same texture at your fingertips any
time you like.
It's a PITA initially, but usually isn't _too_ hard to do.
See how I use the variable "Tone" as a multiplier:
http://news.povray.org/povray.text.scene-files/thread/%3Cweb.5ac57be22ec21c585cafe28e0%40news.povray.org%3E/
http://news.povray.org/povray.general/thread/%3C5abecb94%40news.povray.org%3E/?mtop=421797
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