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"BayashiPascal" <bai### [at] gmailcom> wrote:
> "Chris R" <car### [at] comcastnet> wrote:
> > I have been working on this for a few weeks and am about ready to move on, so I
> > thought I'd share it with the community. The comments I receive usually end up
> > in future projects.
> >
> > This is based on a photo of the back side of a row of colorful beach huts. In
> > the original, all of the huts looked like they had been freshly sided and
> > painted, which wasn't terribly interesting to me, so I decided to age them quite
> > a bit so I could continue working on my raw-wood textures and aging paint
> > textures.
> >
> > The shingles were another new area for me to play with. I have done tiled roofs
> > before, but this is my first attempt at a tar-shingled roof.
> >
> > The foundation posts have a layer of sand on the lee-side; you can sort of see
> > it in this view. I have other test views with closeups that look pretty good as
> > well.
> >
> > I'm pretty happy with the sandy beach and the random stones. I thought about
> > adding some seashells to the mix, but haven't done that yet.
> >
> > Thanks ahead of time for any comments and suggestions for improvements.
> >
> > -- Chris R
>
>
> It's nice, it reminds me of the beach near my hometown.
> I particularly like the weathered texture of the huts.
> Maybe some of those seagulls would be an appropriate addition to your scene:
> https://hof.povray.org/4b.html
> I find the sand a bit too white, but I know there are variety of colours around
> the world. And I agree with Thomas about the pebbles, they look somehow
> unnaturally placed. I also did a beach a long time ago, the surface was a
> procedurally generated mesh and I was very happy with the result. If you'd like
> to have a look: http://www.bayashiinjapan.net/Free/Images/Culture/plage.big.jpg
>
> Pascal
The seagulls would be pretty cool. I haven't played with importing complex
models like these from other systems yet.
I like the sand in your image as well. Mind sharing how you generated it?
-- Chris R
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