POV-Ray : Newsgroups : povray.advanced-users : Override textures/materials? : Re: Override textures/materials? Server Time
20 Apr 2024 00:15:24 EDT (-0400)
  Re: Override textures/materials?  
From: Kenneth
Date: 24 Jun 2021 20:05:00
Message: <web.60d51c5feaa34374d98418916e066e29@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:

>
> From some quick experiments I just did, I've found what may be a simpler fog
> method, that does not require any adjustments to a scene's object textures at
> all. They can be left as-is.
>
 Well...it was a nice *idea*, but... no good.

Objects' surface finishes like phong/specular, and/or especially reflection,
screw up the gray-scale values imposed by the fog. So all of those need to first
be reduced to zero, as has already been mentioned. And any texture transparency
is also a big problem.

My bad.

----------
It would be useful to have 'global' multipliers for most or all of the various
finish{...} attributes-- similar to the current ambient_light keyword-- to
easily and quickly reduce any of those parameters in a scene to zero if needed.

Like...
emission_light *float value*
reflection_global *float value*
phong_global *float value*
.... etc.

And maybe even one for object transparency! (t and f both)


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