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clipka <ano### [at] anonymousorg> wrote:
> Hi folks,
>
> does anyone happen to have VS 2017 and/or VS 2019 installed, and can try
> to compile POV-Ray with "Platform Toolset" changed from `v140` to `v141`
> or `v142`?
>
> I'd be interested to hear about your experience: Whether POV-Ray does
> compile - whether it runs as expected - and if not, what might prevent
> it from doing so.
Hello. In Visual Studio 2019, windows 10:
*Downloaded this :
https://github.com/POV-Ray/povray/archive/refs/heads/master.zip
*unzipped and opened this ...\povray-master\windows\vs2015\povray.sln with
option to auto update project toolset to v142
*Choosing "Debug" ; and "x64" in the top bar solution config rolldowns.
*changing #define BUILT_BY "YOUR NAME (YOUR EMAIL)" line 128
and removing #error line 129 right below it of
.....\povray-master\source\base\build.h
*picking GUI in Windows tagrets and top menu Generate > Generate Solution
* Waited a while and properly got pvengine64d.exe inside
.....\povray-master\windows\vs2015\bin64
Output message (originally in french)ended by :
========== Cleanup : 21 succeeded, 0 failed, 2 were ignored ==========
* Done a Generate > Cleanup solution and picked Release option before trying
that right now! My computer is an I7 Q720, so should I try Release-AVX or
Release-SSE2 after that ?
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