Mike Horvath <mik### [at] gmailcom> wrote:
> Could you post some example images? I don't quite understand what this does.
>
>
> Mike
If you set every diffuse, specular, phong, ambient, emission and reflection
value as zero, you get a black material.
A white fog turns this to an inverse depthmap. Then you can adapt the color_map
of your blurring file or you can invert it via Photoshop and co to get a
"regular" depthmap.
Here is a depthmap of my last image.
Norbert
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