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clipka <ano### [at] anonymousorg> wrote:
> That's a smart idea.
Thanks. This specific issue has been bouncing around in my head for a long
time.
> You may need to specify `cutaway_textures` though, and I'm not sure
> whether it does indeed work with objects that are already explicitly
> textured.
Yes, I figured I'd get into cutaway_textures if there were problems, as I know
it doesn't always work as I expect it to.
The other idea I had was to use either the object texture, or to turn the object
into an isosurface, which should completely scrub any texture information - CSG
or not - since it's an object that gets generated from scratch.
One other option, albeit more challenging, is to generate a mesh from the object
- like Chris Young did with his Christmas ornament for 3D printing, and use the
resulting mesh.
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