POV-Ray : Newsgroups : povray.advanced-users : Facebook 3D posts : Re: Facebook 3D posts Server Time
19 Apr 2024 07:38:15 EDT (-0400)
  Re: Facebook 3D posts  
From: BayashiPascal
Date: 18 Jun 2021 01:25:00
Message: <web.60cc2cfd93de9b14a3e088d5e0f8c582@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
> On 6/18/2021 12:16 AM, BayashiPascal wrote:
> > Mike Horvath <mik### [at] gmailcom> wrote:
> >> On 6/17/2021 11:30 PM, Mike Horvath wrote:
> >>> Do these follow geometric rules?
> >>
> >> I mean, does depth follow inverse square law or something?
> >>
> >>
> >> Mike
> >
> > Hi Mike,
> >
> > I recommend you to have a look at this article:
> >
> > http://paulbourke.net/reconstruction/depthmap2/
> >
> > Hope it will help.
> >
> > Pascal
> >
> >
> >
>
> Interesting. The pigment in that example is clipped and normalized,
> however. Wouldn't it make more sense geometrically to extend the pigment
> to infinity?
>
>
> Mike

Do you mean the *gradient* is clipped and normalized ? If so, it is done in
order to use it as an entry of the color_map (which afaik only takes value in
[0, 1]). If not, I don't understand your comment.

Pascal


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