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Cousin Ricky <ric### [at] yahoocom> wrote:
> B-splines, though mathematically related to Bezier splines, are a
> completely different animal, and the b_spline keyword is already used
> elsewhere in POV-Ray for... B-splines. To repurpose it for quadratic
> Bezier prisms would be confusing on more than one level.
>
> Maybe the keyword "mesh2" is hackish, but for a 2nd degree polynomial,
> appending a "2" to "bezier" would be totally appropriate.
Let's do the Google thing and "not be evil", by avoiding all confusion,
conflation, and commingling of Bezier splines, B-splines, NURBS knots, and
plagiarized Shakespearean literature.
I propose:
knot2_b_spline
.. . .
What was the question?
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