POV-Ray : Newsgroups : povray.binaries.scene-files : Dakota Red Granite macro - beta #1 : Re: Dakota Red Granite macro - beta #1.1 Server Time
24 Apr 2024 23:52:01 EDT (-0400)
  Re: Dakota Red Granite macro - beta #1.1  
From: Bald Eagle
Date: 16 May 2021 10:10:00
Message: <web.60a12707581f2f681f9dae3025979125@news.povray.org>
This is looking great  :)


I am thinking that we could consolidate the color_map code by using a macro, so
you can select which macro to run, rather than which full color map to parse.

In that line of thinking, we could also perhaps make the color map itself a lot
smaller using and array and a loop.


Looking through the extensive amount of code you've written (wow, impressive  :O
)

I'm thinking that my suggestion for
#local not_0 = 1/256;
was close, but that would not give a pure black.  Maybe 1/257 to give a pure
black monitor color but still not 0;

I think it will take some time and more experimentation to see what sorts of
things we can make - and break  :D


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