Thomas de Groot <tho### [at] degrootorg> wrote:
what is (at least for me) is how to chose the right texture
> for each render or location in the scene (for instance the background of
> a chequered plane smoothly grading into the foreground).
I guess you could have a macro generate the texture, and have an AutoScale
argument. The distance from the camera to the closest object (user-supplied
value) could be used to set the scale. Might need to set a pov unit = real
world measurement ratio and base everything off that.
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