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"Kenneth" <kdw### [at] gmailcom> wrote:
> "Kenneth" <kdw### [at] gmailcom> wrote:
>
> > Voila! Well, discounting the mathematical magic that would probably be required.
> > ;-)
>
> I do see the main problem though, and it's a big one: How to correlate an
> oddly-shaped total 'area' of triangles on the TEXTURE map (certainly not a 1X1
> ratio area, and with an oddly-shaped perimeter) to the HF itself, which *is* a
> 1X1 ratio. It would be a strange scaling problem indeed.
>
> :-(
Well serendipity and synchronicity strike again:
I was looking for some info to better explain the meaning of the core inequality
in the polygon test, and I found a video by Sebastian Lague
https://www.youtube.com/watch?v=HYAgJN3x4GA
with this link in the comment section:
https://chrischoy.github.io/research/barycentric-coordinate-for-mesh-sampling/
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