POV-Ray : Newsgroups : povray.binaries.images : Sci-Fi Scene Assets : Re: Sci-Fi Scene Assets Server Time
18 Apr 2024 21:08:47 EDT (-0400)
  Re: Sci-Fi Scene Assets  
From: Robert McGregor
Date: 17 Feb 2021 23:05:02
Message: <web.602de3efa906d8e387570eab0@news.povray.org>
Here is the result of assembling my sci-fi assets into a scene, as astronauts
investigate an ancient alien artifact at sunrise on a distant world. The
material I used for the orange/glassy portion of the artifact was incredibly
slow to render, so it took almost two days.

As a post-processing step I also wrote a simple brightness mask scene file that
reads in an existing image and masks off (as black) areas that are below a
specified brightness threshold. A simple 5x5 Gaussian convolution matrix is then
iterated across the resulting masked image to blur the remaining pixels for a
simple glow effect (not sure if this is similar to what Sam Benge does for his

multi-pass rendering methods that I posted here a decade ago, the glow results
are then composited with the original image (e.g., the halo around the


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