POV-Ray : Newsgroups : povray.binaries.images : A Quiet Lane : Re: A Quiet Lane Server Time
19 Apr 2024 19:11:23 EDT (-0400)
  Re: A Quiet Lane  
From: Mr
Date: 4 Feb 2021 08:10:00
Message: <web.601bf142c0f5ba296adeaecb0@news.povray.org>
William F Pokorny <ano### [at] anonymousorg> wrote:
> On 2/4/21 3:06 AM, Thomas de Groot wrote:
> > Finally, after about four months.
> >
> > The scene is inspired by late nineteenth century paintings of the Late
> > Romantic school and Genre pieces.
> >
> > This is about the first scene were I made /really/ use of pigment
> > patterns (road, thatched roofs, dirt on walls) and the Displacement tool
> > in Poseray (thatched roofs). Those will be tools I shall come back too
> > frequently.
> >
> Excellent! I very much like the feel of it.
>
> I hope it's OK that I've borrowed your image to test an idea? Namely,
> using the extended AA jitter capabilities of the povr branch for a bloom
> post process feature.
>
> It's something like what Sam Benge was playing with 6 or 7 years back -
> except less "luminous" oriented. The aim is a filter to take the edge
> off rendered images; Something which makes the result look less
> rendered/perfect/clean.
>
> Attached a result. I expect it can be better tuned, but I'm happy that
> it looks workable on the first attempt. It is not cheap as post process
> features go. Twenty minutes or so on my two core i3(1). As currently
> implemented it's a two stage, nine render total process. All POV-Ray
> (povr).
>
> Bill P.
>
> (1) The sampling could be done against the original scene - but that's
> more expensive. However, it would be an approach more true at the edges
> of the image.

A bloom can be useful. What's nice is that there is no artefact, but currently
everything is blurred. Could there be some contrast or value threshold to make
it  less destructive?


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