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"zzzzzz" <nomail@nomail> wrote:
> I am not very good with POVRAY, though, so I tried hard to make them similar, so
> I was wondering if anyone has ideas for improving them.
> They don't need to look 100% like the ones from Licher Pils, I just would like
> to make sure that they are mapped correctly, and that they are not too light or
> too dark.
> Choosing the right location of the camera, type of spotlight or other type of
> light, etc.
You don't actually use any of the include files, so you can delete those or
comment them out.
Your light source can be a lot simpler:
light_source {
<-30, 20, -90>
color rgb 1
}
and to give a bit of ambient illumination to soften the harsh shadow, I'd add a
white sky_sphere, unless you're going to use a transparent background.
sky_sphere {pigment {rgb 1}}
If you want to preserve the shape in the link, use:
#include "shapes.inc"
#declare b_rsquare =
object {
Round_Box (<-1, -1, -1>, <1, 1, 1>, 0.25, 0)
scale <1, 1, 1.2>
}
You overwrite the material with the texture that follows it, so you can delete
or comment that out.
I haven't tried using an image_map yet, but I'm thinking it might show up
backwards, unless you rotate it y*180.
Easiest thing to do is use a more "standard" orientation of the camera:
camera {
orthographic
location <0, 0, -200>
right 2*x up 2*y direction z
}
You might also want to explore using the object pattern, or at least make sure
your image map has transparency, if you want a standard base color for the
Picon.
http://www.f-lohmueller.de/pov_tut/tex/tex_560e.htm
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