> How did you make those?
I'll dig into my backups and come back to you with the code soon...
"Hj. Malthaner" <han### [at] nospamgmxde> wrote:
> On 1/4/21 11:17 AM, BayashiPascal wrote:
>
> > It remind me of a spaceship I did and posted here:
> >
http://news.povray.org/povray.binaries.images/thread/%3Cweb.55b0f51428810e2d92c07c610%40news.povray.org%3E/?ttop=43
2346
> > &toff=750
> > The shape is relatively simple but I've used procedural generation to cover it
> > with many details and break symmetry to make it more "real". May be you can use
> > the same technique on your spaceships ?
>
> That looks quite interesting indeed. It has just that sort of detail
> that my model miss. The red-white striped airlock, the pipes structures
> outside, more angular faces and structures overall. Also some patterns
> that seem to be image maps? At least I wouldn't know how to do them
> proceduraly with povray. I don't mean the logos on the weapon turrets
> but the box-and-lines structures on the hull. How did you make those?
>
> Are the pipes also proceduraly generated?
>
> --
> Hajo
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