POV-Ray : Newsgroups : povray.binaries.images : Question about camera's right vector : Re: Question about camera's right vector Server Time
19 Apr 2024 23:31:20 EDT (-0400)
  Re: Question about camera's right vector  
From: BayashiPascal
Date: 14 Dec 2020 03:00:01
Message: <web.5fd71b17c652136e88a71b960@news.povray.org>
The absence of a unique standard is really a pain when one needs to work with
several systems at the same time. I currently have to deal with a mix of
Pov-Ray, Blender, Open3D, RealSense and Universal Robot. It's a mess :-)
Maybe one day in the far future they will all agree on one standard, but I don't
hope to enjoy that moment in my lifetime!


Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 13/12/2020 om 09:58 schreef BayashiPascal:
> > Thanks a million Thomas!
> >
> > Specifying the 'direction' vector as you suggested solved my problem. I was
> > thinking it's automatically calculated based on the 'location' and 'look_at'
> > vectors.
> >
> > Thanks again :-)
> >
> > (in case you wonder what I'm doing with such non standard settings: I'm working
> > on a project where the Pov-Ray script is automatically generated by another
> > program which calculates, among other things, the camera's attitude)
> >
> > Regards,
> > Pascal
> >
> >
>
> :-)
> You are welcome.
> I have become attentive to the 'handedness' of external cameras vs
> POV-Ray (left-handed classic), with the use of Moray (right-handed, but
> different) and Silo (right-handed classic).
>
> --
> Thomas


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