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"Kenneth" <kdw### [at] gmailcom> wrote:
>
> I've likewise tried many times in the past to 'reverse' or 'un-do' turbulence
> (in various ways), but it never worked. If it's even possible, a workable scheme
> would be quite useful.
The pigment_pattern works, at least, because it isn't applying a texture within
a texture. The pigment_pattern creates a grayscale pattern (it will convert
normally colored patterns to grays) that the texture map. It's not trying to
undo turbulence, the turbulence isn't applied to the underlying pattern to begin
with.
Uncle Josh
Pontificating on the web since 1995
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