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#version 3.8;
global_settings {assumed_gamma 1.0}
camera {
location <0.5, 0.5, -3>
right x*image_width/image_height
up y
look_at <0.5, 0.5, 0>
}
light_source {<0, 1, -10> rgb 1}
sky_sphere {pigment {rgb 1}}
#declare P_cells = pigment { cells scale 0.1 }
#declare P_fire = pigment { gradient x turbulence 1.05
pigment_map {
[0.00 rgbt 1 ]
[0.75 rgbt 1 ]
[0.75 rgbt <1, 0, 0, 0.25> ]
[0.75 rgbt <1, 0.5, 0, 0.25> ]
[0.75 rgbt <1, 1, 0, 0.25> ]
[1.00 rgbt <1, 0, 0, 0.9> ] }
}
#declare T_cells = texture { pigment {P_cells} }
#declare T_fire = texture { pigment { P_fire } }
plane {z, 0 texture {T_cells} texture {T_fire}}
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